For the first time in a long while, I did a bit of game dev working on Boulder Craft Pico-8. The big issue is the speed the game runs at. The player and the NPCs move a whole 8-pixel block at a time, which makes the game too fast to play. I have slowed the … Continue reading Boulder Craft Progress (WIP)
Another Pico-8 concept for you. This one has an Easter flavour...
Dungeon Penetrator #pico8 has received a couple of reviews.
A new blog for Games Dev, click this post, you won't regret it.
Just a quick mock up in Pico 8. I should really stop making new projects.
I'm having a lot of fun with the Pico-8 at the moment, and there are so many projects I want to do for the Pico-8. Jetpac is another one of them.
I had the idea to recycled the code from my unsuccessful Dungeon Penetrator project and recreate Bouldercraft in Pico-8. The results so far are very cool.
Just like in 2013 I've made another Roguelike game in under seven days for the 7DRL (Seven day Rogue-like) Challenge.
If you've being following any of my gamedev misadventures over the years, you won't be surprise the hear the first thing I'm trying to make in Pico-8 is Blitz. I've been remaking this game for the last thirty years.
Super Snowball Sunday is complete I want to have a go at making something for the Pico-8. It looks like a lot of fun.